When you reach the lunar establishment, which is in ruin and not occupied by any life, exploration unfolds from both third- and first-person angles, often determined by the type of actions you must complete. You then get to experience the rocket launch from a first-person perspective, which beautifully illustrates the transition from Earth’s atmosphere to space. You are tasked to quickly throw the switches in the right order, a moment KeokeN cleverly achieves by highlighting your next interaction in a pink hue – making you look like a well versed astronaut. This is an awesome moment since you manually need to bring the rocket’s systems online from within the cockpit. Your mission is to power up the rocket and launch. Your first steps aren’t made on the moon, and instead unfold on Earth’s surface, which looks eerily alien given the yellow sky and dust-filled air. We have just enough energy to send a one-man rocket to the moon to figure out what went wrong, and hopefully bring the Helium-3 feed online again. Just when it seems we have a new beginning, the moon falls silent and the transmission ends. The nations of the world unite and develop a revolutionary way of transmitting Helium-3 to Earth. As luck would have it, we don’t have to travel far, as the moon is rich in a powerful isotope called Helium-3 that could solve the energy crisis. Potato Head.The game tells the grim tale of Earth running out of natural resources, forcing humanity to the stars to find other solutions. This makes hair look like it’s just glued on in patches and eyes attached like Mr. ![]() To make things worse, the parts of the face that move (albeit very little movement) lack very little anchoring to the face. Facial models appear more hand-sculpted rather than referenced. What truly stands out as odd-looking are the characters themselves. Unfortunately, enough sections of the game force you to muddle around with these mechanics that the frustration grows significantly harder to set aside. With that in mind, the ending that Deliver Us Mars throws at you absolutely delivers on all counts some heavy scenarios and fantastic buildup that reward the effort to get there. The strength of the narrative truly shines when the game keeps its cumbersome gameplay mechanics out of the way. As Kathy navigates Mars, she comes across holograms that give her glimpses into what her father went through alongside the downfall of the Mars populace. Overall, the real shame is that there are some absolutely touching and well-shot scenes that offer subtle emotional ties between Kathy and her father. Ten tries later, and I managed to glitch it well enough so that it registered that I hooked a part of the wall that normally cannot be hooked. The one I want to specifically reference sees you sprinting and jumping for a small hook point that requires absolutely perfect timing and execution. Then, in the final sequence, the game asks you to perform more challenging platforming and wall climbing than the mechanics adequately cater to. If you don’t wait long enough with the setting of one axe before lifting the other, then you just fall. Set an axe with R2, angle the next axe with the joystick, set the other axe with L2 before moving the first axe. The controls for wall climbing are slow and clunky. You do this by using two rock climbing axes. In the same vein, there are some parts where you have to climb walls and rock faces. It took me several checkpoint restarts to learn that the transmitter itself needs to be turned off before moving the splitter. When I pick up an active microwave signal splitter, I cannot put it on the ground. However, I experienced several glitches when using the MPTs that kept me from letting go of them. At the same time, you get to see a little more of the astronaut that was Kathy’s father. You can simply run through this exhibit if you wish and still see what you need in order to understand the circumstances. ![]() ![]() One cool thing was at the beginning of the game, where Kathy passes through an exhibit that details the events of Deliver Us The Moon and lead-in to those events. ![]() All in all, Deliver Us The Moon isn’t completely required to play before Mars, but I cannot help but recommend experiencing Moon first. At the same time, the game does a fantastic job of sprinkling the details and circumstances into the narrative without forcing drastic asides or delays in your progression. Devoted to getting to Mars, Kathy sneaks her way onto the transport team gearing for a last-ditch-effort trip to Mars to recover some heady technology that has the potential to rebuild Earth’s atmosphere and save our Big, Blue Marble.Īs PSU’s original reviewer of Deliver Us The Moon, I benefited from having experienced the past events that constantly get referenced in Deliver Us Mars.
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